3D model of a large administrative building. The main reference was a building located in Quebec, Canada.
The model is accurate with the real world size and scale.
= Info =
- Modeled in Blender.
- Textured in Substance Painter.
= Usage =
- This model can be used in your games, visualizations, renders and other projects.
= Model features =
- Vertex Paint technology is used to tint objects. To get the original appearance of the model in Blender, use a .blend file or connect the Vertex Color using nodes
- The transparency of decals can be adjusted using the ColorRamp node in the decal material shader
- You can replace the sign above the entrance to the building, it is a separate object in the collection in the Blender scene
= Textures info =
- number of sets: 5 texture sets
- pipeline: PBR Metallic/Roughness
- normal map format: OpenGL (green channel is inverted)
- number of files: 23 textures in .png format; 2 textures in .tga format
- resolution: 2048x2048 pixels
- texture types: _BaseColor(5), _Roughness(5), _Metallic(2), _Normal(4), _Emissive(2), _ORM(4), _AO(3)
= LODs info =
- LOD0 - 57638 tris - 46539 verts - 5 texture sets - 6 materials
(ts - texture set; m - material)
= Archive content =
- 2048x2048 png images - 23
- 2048x2048 tga images - 2
- .fbx files - 1
- .obj files - 1
- .mtl files - 1
- .glb files - 1
- .blend file - 1
Thank you for visiting this model page!