Car Generator Stylized
Documentation: Adjustable Parameters
You can customize these values for every vehicle in the Modifier tab:
Windows & Structure:
- Number of Middle Windows
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Number of Floors
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Windows Height
Materials:
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Body: Car Main Material
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Glass: Window & Glass Materials
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Chassis: Car Down Material
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Lights: Top & Side Light Materials
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Wheels: Side & Top Wheel Materials
Detailed Geometry Control:
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Lights: Height (Front/Back), Radius, Depth, and Width.
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Wheels: Radius and Depth.
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Body Segments:
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Front: Length, Height, and Edge Bevels.
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Middle: Length and Height.
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Back: Length, Height, and Edge Bevels.
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Global: Overall Width and Length.

How to Install the Asset Library:
- Extract the
Car_Generatorfolder from the ZIP archive. - Open Blender and go to Edit > Preferences.
- Navigate to File Paths.
- Click the + button and add the
Car_Generatorfolder to your Asset Libraries. - Done!
Note for Blender users: If you have trouble editing an asset directly from the library, you need to make the model "local." To do this, select the object and go to Object > Relations > Make Local > All.
Troubleshooting: Gizmos Visibility
- If the Gizmos are not appearing, ensure the Car Generator modifier is selected in the Modifier tab.
- If they still don't show up, try adjusting any parameter in modifier — this will refresh the viewport and bring the Gizmos back.
Here is my workflow with Car Generator: