Cell Fluids
- Resolution control. You can increase the resolution for better details or decrease for bigger scale simulations.
- Improved materials and textures. Including noise free rendering with Eevee next.
- Curve guide. Control flowing of the fluid using curves.
- Ocean blending. Seamlessly blending borders of the fluid with an ocean plane. (Ocean waves are bump maps, not a real geometry. Use only for still waters)
- New shaders and sample materials: Lava, stylized water, oil, juice.
- Custom frame range.
- Post subdivision. Additive subdivision to enhance details.
- Reorganized UI.
- Cleanups and bug fixes.
Legacy versions
Legacy version
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