Character Creator Realistic Male & Female Character Creator Bundle - Blender & Unreal
GoE Character Creator Documentation
GoE Character Creator provides editable Female and Male Blender source characters, UE-compatible rigs, an expanded modular wardrobe, and—when purchasing Complete Edition—a working Unreal Engine 5.8 character creator project.
1. Choose the Correct Edition
Blender Source includes:
- Female_Basemesh_UECC.blend
- Male_Basemesh_UECC.blend
- Editable characters and UE-compatible rigs
- 315 combined character shape keys
- ARKit 52 facial-shape naming on each character
- Expanded clothing, footwear, hairstyles, beard, and accessories
- Editable materials, UVs, normal maps, and packed textures
Complete Edition (Blender + UE5) includes everything above plus:
- The complete Unreal Engine 5.8 project
- Female and Male runtime character creators
- Body, face, hair, makeup, outfit, and accessory customization
- Character presets and randomization
- Category locks and reset controls
- Character Save and Load
- Third-person playable demonstration
- Permanent playable Character Blueprint generation
Important: Blender Source does not include the Unreal Engine project. Select Complete Edition if you need the UE5 creator system.
2. Blender Source Quick Start
- Open either Female_Basemesh_UECC.blend or Male_Basemesh_UECC.blend in Blender 5.2 LTS.
- Create a backup copy before making major structural changes.
- Use the available shape keys to customize the body and face.
- Select or modify the included clothing, hairstyles, and accessories.
- Adjust materials and packed textures for your project.
- Use the included character rig for posing, animation, or preparation for your target pipeline.
- Check clothing weights and deformation after creating extreme body proportions.
The source scenes use metric units and are prepared for Cycles. Materials, character meshes, clothing, rigs, UVs, and textures remain editable.
Blender Source Content
- Two editable base characters: Female and Male
- 88-bone UE-compatible export skeleton for each character
- 157 Female and 158 Male character shape keys
- 315 character shape keys across both characters
- ARKit 52 facial-shape naming on each character
- 43 clothing and footwear source meshes
- 12 hairstyles and one Male beard
- 18 glasses
- 24 piercing meshes
- 4 horn meshes
- 3 chokers
3. Unreal Engine Quick Start
This section applies only to Complete Edition.
- Open the supplied project in Unreal Engine 5.8.
- Open the supplied Character Creator map.
- Start Play mode and select Female or Male.
- Customize Body, Face, Hair, Makeup, Outfit, and supported Accessories.
- Use presets or Random Body, Random Face, and Random All to generate variations.
- Lock categories that should not be changed by randomization.
- Use Save Character to store the current character recipe.
- Use Load Character to restore a saved recipe.
- Use Finish Creating to play with the current character in the supplied demonstration.
- Use Create Playable Character Asset when you need a permanent reusable Character Blueprint.
Creating a Reusable Character Blueprint
When a permanent playable character is created, Unreal Engine exits Play mode first. This is expected behavior. The system then creates and saves a reusable Character Blueprint as a permanent asset and displays it in the Content Browser.
The generated Blueprint can be placed in another level and used as a starting point for your own character or gameplay setup.
4. Custom Content
You can modify the supplied source files and integrate your own content. However, custom clothing and accessories are not connected automatically.
Custom content may require:
- Rigging and skin weighting
- Importing into Unreal Engine
- Material setup
- Body masking configuration
- Adding the item to the relevant Blueprint data and interface systems
- Manual deformation corrections for extreme morph combinations
5. Technical Information
- Blender version: 5.2 LTS
- Blender render engine: Cycles
- Unreal Engine version: 5.8
- Unreal format: Complete Project
- Project architecture: Blueprint-based
- Custom C++: Not required
- Required third-party UE plugins: None
- Tested Unreal platform: Windows
6. Important Notes
- The original GoE Character Creator Assistant Blender add-on is not included in this listing.
- JSON presets and Batch NPC Generator from the original Blender product are not included.
- Auto-Rig Pro and other third-party Blender add-ons are not included.
- This is not a MetaHuman product.
- Ready-made multiplayer replication is not included.
- ARKit 52 naming is included, but setup for a specific facial-capture application may require additional integration.
- Extreme character shapes may require manual clothing, weight, masking, or material adjustments.
7. Support
When requesting support, please include:
- Your purchased edition
- Blender or Unreal Engine version
- Operating system
- A screenshot or short video of the issue
- Steps required to reproduce the problem
Use Contact the Creator on the product page if you need help selecting the correct edition or using the supplied files.
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