City Lights

NM-8 in Sci Fi



All textures are packed into the blend file and can be unpacked from there, for inspection and modification.
You can append them into your scene via file/append.



SETTINGS:


  • "vector"
     the proportions of the room








  • "depth" how deep the rooms are








  • "gapwidth" 
    how much does the wall cover




  • "edge radius"  how wide the edges of the model map walls, this helps to avoid       windows at the edge. (cycles only)




  • "tint/floor/wall/glass"
    coloring the interiour and windowglass





  • "light strength" emission strength of the rooms




  • "light bias" 
    how many rooms have lights on






OUTPUT:

Use the "random cell rgb" to add further variation.  Use as input for a second citylight nodegroup, with the same proportions, to get colorvariance over the rooms.
$17

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Details
Sales 100+
Dev Fund Contributor
Published over 4 years ago
Blender Version 3.0 - 5.0
License Royalty Free