Blender Cloth Effects. Made simple & fast.
The ClothFX add-on simplifies cloth tearing within blender by providing you with a set of tools, which allow for instant, real-time cloth tearing simulations. Below you can see the different types of tears you can generate when using this tool:

A collider object will trigger the edge splitting of the pre-teared mesh. This can be done on contact, or using proximity mode, which will tear by distance, rather than mesh collision. Here are the Trigger options as follows:
Collider object options:
- Mesh Volume(enable on contact)
- Proximity(trigger object distance)
- Mesh+Proximity Volume(both)
- Particles(use trigger object particles to define tears)
- Collision settings(Outer/Inner)
- Stress Parameter(Enable Dynamics)
Fast simulation workflow.
With ClothFX, you don't need to pre-bake any simulation. Tearing is done in realtime, & baked afterwards.

Custom Tear Maps:
Art direction is key in the visual effects world. The most requested feature is now supported in ClothFX & it gives you full control over your cloth effects simulations.

Effects:

Features:
- Generated/Custom Tearing
- Make Collider(trigger object)
- Preview Tears in Viewport
- Irregular/Jagged Cuts
- Enable Subdivision
- Pinning Editor
- Effects tab: Particle Triggering/ Dynamic Inflate
- Baking
Check out this awesome simulation done by Grant Wilk:

Visual Effects Artist Sean Kennedy shows you how to create a transition effect using ClothFx, similar to the one used in a TV show! You can find the tutorial here: https://openvisualfx.com/2018/04/16/the-clothfx-add-on/

