Procedural Cloud Generator
This procedural generator creates a new cloud with every seed value! This is the generator I used to make the 100 cloud VDBs. Made fully in geometry nodes.
Compatible with both Eevee and Cycles render engines!
Tutorial
Settings
To add a cloud use the add menu:
Shift + A > Volume > Cloud
Seed (integer) - Creates a random cloud on every seed.
Detail (integer) - Iteration count on generation detail.
Puff # (integer) - Number of initial spawn points.
Distribution (vector) - 3D distribution of spawn points.
Features (float) - Amount of points to add (per area) on every iteration.
Mesh (boolean) - Shows underlying mesh.
Volume Density (float) - Multiplier for density field.
Installation
This is installed like any other addon. Drag the .zip file right into Blender and hit confirm.