Color Id Map Baker
Overview
Color ID Map Baker is a Blender add-on that bakes material colors or random color palettes into a single Color ID texture map. It is designed for texturing workflows that require clean, distinct color regions, such as mask creation in Substance Painter or other texturing software.
Features
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Bake from existing material colors or generate random distinct colors.
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Adjustable resolution (square or custom width/height).
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Customizable padding/margin to avoid visible seams.
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Margin type options: Extend or Adjacent Faces.
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Random color seed for reproducible results.
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Auto-save baked images to file.
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Option to open the result in a new Image Editor window.
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Quick resolution presets (512, 1K, 2K, 4K).
Installation
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Download the add-on
.zipfile or the Python.pyscript. -
In Blender, go to Edit > Preferences > Add-ons.
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Click Install... and select the file.
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Enable Color ID Map Baker in the add-ons list.
Location in Blender
View3D > Sidebar > Color ID Baker Tab
How to Use
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Prepare Your Model
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Ensure your mesh has a UV map.
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Assign materials to the mesh.
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Select Color Mode
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Use Material Colors – Preserves the appearance of your materials.
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Use Random Colors – Generates distinct colors for each material slot.
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Set Resolution
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Choose a square texture or define custom width and height.
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Use quick presets for convenience.
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Adjust Padding/Margin
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Set the margin in pixels to extend colors beyond UV island borders.
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Choose margin type: Extend or Adjacent Faces.
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Display & Save Options
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Enable Open in New Window to view results immediately.
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Enable Auto-save Image to automatically save the baked texture to your .blend file directory.
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Bake
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Click Bake Color ID Map to generate your texture.
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The image will appear in the Image Editor or a new window depending on your settings.
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Tips
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Use Random Colors mode when materials have similar shades to make mask creation easier.
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Increase Margin for complex UV layouts to prevent seam artifacts.
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Save your .blend file before baking if you want to use Auto-save.