In shader, additional color schemes and emissive variants
For work textures, place the project with the textures folder
For work textures, place the project with the textures folder
Combat_Assault_Rifle_1(With aim, with 2 bullets in clip) - 5555 Tris
Combat_Assault_Rifle_2(With 2 bullets in clip) - 5107 Tris
Combat_Assault_Rifle_3(without clip) - 4199 Tris
Combat_Assault_Rifle_4(without aim, without clip) - 3811 Tris
Combat_Assault_Rifle_Bullet - 534 Tris
Combat_Assault_Rifle_Bullet_Part_1
Combat_Assault_Rifle_Bullet_Part_2
Combat_Assault_Rifle_Clip_1 - 1296 Tris (With 2 bullets)
Combat_Assault_Rifle_Clip_2 - 228 Tris (Without bullets)
Textures: Color, Roughness, Normal, Metal, Emissive
- Triangle mesh
- Optimized for games
- Correct names
- Pivot point in center
- Original size
- Material ready