A geometry nodes setup to quickly and easily make anything into coral! 

The spike height, hole diameter, hole depth, and subdivision level can be altered straight from the modifier panel. 


The important value inputs are exposed in the mod stack, to make it easier to customize. The node group includes some randomizers to keep everything looking organic.


Also includes a procedural texture that is easy to use and customize. 



$29

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Details
Sales 50+
Dev Fund Contributor
Published over 3 years ago
Blender Version 2.9 - 5.0
Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle
License Royalty Free