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Curriculum
33 lessons across 5 chapters.
01 |
THE EDITORS
5 lessons
Keys, the Timeline, the Dope Sheet, and the Graph Editor. The tools you'll live in for the rest of the course.
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02 |
PRINCIPLES OF ANIMATION
8 lessons
Ease in and out with handles, squash and stretch, anticipation, arcs, exaggeration, overlapping action, additional principles, and pose-to-pose workflow.
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03 |
RIGS & EXERCISES
8 lessons
Intro to rigs, the blobby bounce exercise, blending keys, the blobby jump exercise, walk cycles, extrapolating channels, quaternion rotations, and IK/FK.
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04 |
ACTIONS & ORGANIZATION
7 lessons
Actions, a picking-up-a-box exercise, constraints, swapping actions, actions as reusable assets, the NLA editor, and a hero action workflow.
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05 |
CAMERAS & OUTPUT
5 lessons
Animating cameras, camera markers, F-curve modifiers, playblasts, and the final challenge.
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