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What you'll learn
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The Geometry Nodes UI and data types. What kind of information actually flows through the wires, before you touch a single node. |
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Domains and the Spreadsheet. Where data lives, vertex, edge, face, or face corner, and how to read it directly instead of guessing. |
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Points, selections, and vector math. Move things through 3D space with intent, built and tested with your own vector visualizer tool. |
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Procedural mesh operations. Extrude, bevel, select, and delete geometry entirely through nodes. |
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Curves, volumes, grids, and SDFs. The other kinds of geometry nodes you can build with, beyond meshes. |
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Instances, proximity, and raycasting. Place, distribute, and query geometry based on where things actually are in space. |
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Simulation zones: particles, hair, cloth, and XPBD. Add time and physics-like behavior directly inside a node tree. |
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Building your own tools and gizmos. Package a node setup into something reusable, with interactive handles in the viewport. |
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