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You draw in Photoshop. You render in Blender.
So every illustration crosses an export, an import, and a format that never quite survives the trip. Layers flatten wrong, the file gets bigger, and the 3D scene you wanted to draw into stays a flat backdrop rather than a real space.
Grease Pencil is a real drawing surface built into Blender. Strokes exist as 3D data with their own materials, so a drawing can sit inside a camera move, catch scene lighting, or be inked directly onto a rendered 3D character.
Paul spends chapter one on exactly that: what a stroke, fill, and material actually are, before animation or custom brushes come up at all.
It's the shortest chapter in the course, and everything after it builds on it.
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