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Curriculum
28 lessons across 5 chapters.
01 |
UVS & UNWRAPPING
10 lessons
What U and V are, the UV Editor, unwrapping mesh objects, projection, seams, follow active quads, pinning, additional tools, and a full unwrapping exercise on the Melvin character.
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02 |
TEXTURE FILES
6 lessons
Black and white values, working with texture files, albedo and AO, bump maps, trim sheets, and UDIM workflows.
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03 |
TEXTURE PAINTING
4 lessons
The full painting workflow, brushes, brush settings, and masking, painting directly onto a 3D model.
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04 |
PROCEDURAL TEXTURES
6 lessons
Texture coordinates, mapping and color ramps, procedural texture nodes, distorting coordinates, then two full exercises: organic tentacles and a mechanical switch box.
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05 |
BAKING & THE CHALLENGE
2 lessons
Baking complex node setups into simple textures, then the final challenge: texture the entire lab yourself.
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