A comprehensive 3D collection of corn assets featuring a carefully curated range of maize varieties and forms. The set includes multiple full corn ears, distinctive colored corn types, sliced cob pieces, and a naturally arranged pile of corn seeds. All assets share a consistent visual style, realistic proportions, and detailed surface treatment, making the collection easy to combine within a single scene. Designed to provide maximum flexibility for food props, agricultural visuals, and realism-focused environments.
Key Features
- 9 cohesive corn-related 3D assets in one collection
- 3 classic yellow corn ears with natural variation
- 3 distinctive maize types (Aztec Black, Flint, Hopi Pink)
- 2 sliced corn cob pieces with visible cross-sections
- Pile of yellow corn seeds arranged as a single object
- Consistent scale, detail level, and visual language across all assets
- Production-ready for professional pipelines
- Hand-modeled geometry with clean topology and optimized mesh
- High-quality 4K PBR textures (Diffuse, Roughness, Normal)
- Ready to render out-of-the-box with included lights and cameras
- Native Blender setup – no third-party plug-ins required
Technical Details
- Original Software: Blender v3.2
- Tested in: Blender 5.0 (Fully compatible)
- Objects Included: 9
- Polygons: 234,528 (Subdivision OFF) / 3,574,482 (Subdivision ON)
- Vertices: 239,178 (Subdivision OFF) / 3,579,191 (Subdivision ON)
- Largest object (Corn 2): 39,018 polygons / 39,794 vertices (Subdivision OFF)
- Units: Centimeters (H: 10; W: 49; L: 78)
- Renderer: Blender Cycles
- Plug-ins: None required
Textures & Materials
- Standard PBR workflow
- 4K textures (4096×4096 px): Diffuse, Roughness, Normal
- All textures created from original photographs or drawings
-
Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
-
Handcrafted mesh with clean topology
- Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control
Additional Notes
- All preview renders created in Blender Cycles without compositing editors