Cosmetic Contents for Blender - 12 Cream Gel and Liquid Shaders
Do the materials work in FBX/OBJ/GLB?
The procedural materials are Blender-only. The exported formats carry a basic PBR material per part (base colour, roughness, metallic, transmission) and, for the Low version, the normal maps; the "Label" UV map is in FBX and GLB, not in OBJ.
How do I put my label on a bottle?
Add an Image Texture node with your artwork, set its Vector to the "Label" UV map and Extension to Clip, then mix it over the body material.
Are the volumes exact?
The names give the nominal capacity; the models are built at real-world size in millimetres.
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