Craft Materials: 100 Procedural Handmade Materials for Blender

NicoHartl in Plastic


How it works

  1. Add the Library folder as an asset library in the Blender preferences.
  2. Drag a material from the Asset Browser onto your object and render.
  3. Open the material: every preset is one family node with a few sliders changed. Change them to make your own.
  4. For fluffy things add the CM Fuzz modifier and give it the same material.

What's included

  • 100 materials in 11 families, ready in the Asset Browser
  • 11 master nodes, one per family: open any preset and change the sliders that made it
  • CM Fuzz, a Geometry Nodes modifier that grows real fibres for pom-poms, cotton wool clouds and plush
  • 3 compositor finishes for a tabletop stop-motion look (Blender 5.0+)
  • 10 example scenes from the trailer
  • User guide with every input of every node (README.pdf)

Compatibility

Blender 4.5 LTS to 5.2 LTS, Cycles and EEVEE. The compositor finishes need Blender 5.0 or newer. The example scenes are saved in Blender 5.2.

Limits

  • Glitter, foil and clear plastic look best in Cycles. EEVEE shows them with approximate reflections.
  • Displacement needs a dense mesh. Use a Subdivision Surface modifier for close-ups.
  • CM Fuzz makes real geometry: keep the density low in the viewport and raise it for the final render.
  • The example scenes are built from simple shapes. No character models are included.

FAQ

Do I need to unwrap UVs? No. The materials use box mapping on the object. For round objects with patterns you can switch on Use UV.

Does it work in EEVEE? Yes. Matte materials look nearly the same as in Cycles (median difference 2.8 % over all 100 presets). Glitter and foil look simpler in EEVEE.

Can I make my own materials? Yes. Every preset is one family node with slider values, so a new colour, pattern or wear level is a few clicks.

Is there an add-on? No add-on is needed. Everything is in the Asset Browser.

Can I use it for games? The materials are procedural Blender shaders. You can bake them to textures in Blender for a game engine.

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$29.05

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Details
Published about 16 hours ago
Blender Version 4.5 - 5.2
Render Engine Used Cycles, Eevee
License Royalty Free