Craft Materials: 100 Procedural Handmade Materials for Blender

NicoHartl in Plastic


Craft Materials gives your scenes the look of things made by hand: construction paper, corrugated cardboard, felt, pom-poms, gingham and denim, cork, styrofoam, craft sticks, brushed paint, glitter, sequins, masking tape and foil. Drag a material onto any object and render. Everything is procedural, so there are no image textures to manage and no UVs to unwrap, and every material keeps its real size on your objects.

What's included

  • 100 materials in 11 families, ready in the Asset Browser
  • 11 master nodes, one per family: open any preset and change the sliders that made it
  • CM Fuzz, a Geometry Nodes modifier that grows real fibres for pom-poms, cotton wool clouds and plush
  • 3 compositor finishes for a tabletop stop-motion look (Blender 5.0+)
  • 10 example scenes from the trailer
  • User guide with every input of every node (README.pdf)

Features

One node per family. All papers come from one paper node, all fabrics from one fabric node. Crumple a sheet, add ruled lines or newsprint text, switch a weave from cotton to twill to burlap, tear the top layer off cardboard.

Printed patterns on everything. Gingham, tartan, polka dots, stripes, checker and hearts with stars, in two colours, on paper, cardboard, fabric and tape.

Real fibres. CM Fuzz grows fibres out of any mesh. Pom-poms, cotton wool and plush get a soft outline that a shader alone cannot give, and with a light behind them the loose fibres glow.

Glitter and sequins. Every flake is its own small mirror. Holographic glitter gives each flake its own rainbow colour.

Light through paper. Tissue paper and thin papers let light through, for lanterns and lit windows.

Wear. Dirt collects in the low spots, dust settles on top, fingerprints change the gloss, paint chips off wood.

Stop motion and miniature. The fine detail can jump a few times per second like a hand-made object between frames. The compositor finishes add tilt-shift blur, light flicker and a warm studio grade.

How it works

  1. Add the Library folder as an asset library in the Blender preferences.
  2. Drag a material from the Asset Browser onto your object and render.
  3. Open the material: every preset is one family node with a few sliders changed. Change them to make your own.
  4. For fluffy things add the CM Fuzz modifier and give it the same material.

Sliders

Best for

Stop-motion style animation, papercraft and diorama scenes, children's book and toy looks, cozy game cinematics, product shots of handmade items, motion graphics.

Compatibility

Blender 4.5 LTS to 5.2 LTS, Cycles and EEVEE. The compositor finishes need Blender 5.0 or newer. The example scenes are saved in Blender 5.2.

Limits

  • Glitter, foil and clear plastic look best in Cycles. EEVEE shows them with approximate reflections.
  • Displacement needs a dense mesh. Use a Subdivision Surface modifier for close-ups.
  • CM Fuzz makes real geometry: keep the density low in the viewport and raise it for the final render.
  • The example scenes are built from simple shapes. No character models are included.

FAQ

Do I need to unwrap UVs? No. The materials use box mapping on the object. For round objects with patterns you can switch on Use UV.

Does it work in EEVEE? Yes. Matte materials look nearly the same as in Cycles (median difference 2.8 % over all 100 presets). Glitter and foil look simpler in EEVEE.

Can I make my own materials? Yes. Every preset is one family node with slider values, so a new colour, pattern or wear level is a few clicks.

Is there an add-on? No add-on is needed. Everything is in the Asset Browser.

Can I use it for games? The materials are procedural Blender shaders. You can bake them to textures in Blender for a game engine.

How it was made

Designed with Claude, made procedurally in Blender and Python, art directed and checked by a 3D artist. No textures, scans or image generators are included.

Licence

Royalty free for personal and commercial work. Do not resell the materials, node groups or .blend files as they are.


  • $29.05 $35
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$29.05

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Details
Published about 16 hours ago
Blender Version 4.5 - 5.2
Render Engine Used Cycles, Eevee
License Royalty Free