Creating Optimized Asset for Games & Cinematics - Bell P-39 Airacobra - Modeling & Texturing Tutorial

About the videos
I am excited to bring you, after working more than 1 year working in a air fighting WWII game, a series of video tutorials showing all the process from zero to final, all the steps to make the American Bell P-39 Airacobra. I assure you that by the end of this videos will be able to do this aircraft using Blender and Adobe Painter (Substance Painter). The objective here is to show you how to model and optimized asset/model for in game or cinematic purpose, Im gonna show you topology and strait modeling techniques to achieve high quality optimized models industry standard, please check rendered attached images.
About the Author
Pedro Augusto is a Senior 3D Artist, mostly focused on Hardsurface assets and props, with more than 20 years industry experience, between TV production video companies and game companies such as Gameloft, Glu Mobile, Samsung, Ten Square Games, etc.
Contents
- More than +21h step-by-step real time video tutorial, no timelapse, (no narration) with Blender hotkeys and Adobe Painter hotkeys Most of the time**
- 4K resolution;
- Reference files to help you to reproduce the lessons;
Techniques
- Using proper references for modeling
- No highpoly needed / game ready optimized modeling techniques
- Boolean operation techniques + Clean up and optimizations
- Faking highpoly details with baked Blender node + Substance Painter techniques
Video List and Chapters
Adjusting Blueprints
Part 001
Body Modeling Process
Part 002 to part 022
UV Process (Mobile Pipeline)
Part 023 to part 026
Blender to Adobe Painter (Substance Painter)
Part 028 to part 029
Painting Metal Details
Part 030 to part 040
Painting Skins
Part 041 to part 045
A few thoughts about this tutorial
- The P-39 Airacobra aircraft modeled here are based on historical photos, blueprints references and famous air fighting games.
- The use of 1 Uv set is due to mobile games, devices and engine limitations. That is why we focus on the most visible parts from Player perspective.
- The technique I bring here is a straight modeling technique with no highpoly mesh process needed, mixing Blender and Substance tips. Techniques I use daily to deliver assets for the air fighting game I work for.
Software Used
Blender & Adobe Substance Painter
Artist Level Needed
Jrs Artists and Intermediate
***********Please if you have any doubts, problems, videos not working, etc. Please report to [email protected] I will try answer as soon as possible.*************
Conclusion
After watching all the videos you will be able to do an optimized aircraft using only Blender with no extra paid addons and Adobe Painter.
** hotkeys on screen for most of this tutorial. Hotkeys are basic like E for extrude, K for cut operations, G for move, etc.