Creating Optimized Asset For Games & Cinematics - Reggiane Ariete Aircraft - Modeling & Texturing Tutorial

Pedro Augusto in Training


Creating Optimized Asset for Games & Cinematics - Reggiane Ariete Aircraft - Modeling & Texturing Tutorial

Creating Optimized Asset for Games & Cinematics - WWII Reggiane 2002 Ariete Aircraft - Modeling & Texturing Tutorial


please check video demo on youtube (https://youtu.be/BpSFUorC640)

About the videos

I am excited to bring you, after working more than 1 year working in a air fighting WWII game, a series of video tutorials showing all the process from zero to final, all the steps to make the Italian Reggiane 2002 Ariete. I assure you that by the end of this videos will be able to do this aircraft using Blender and Adobe Painter (Substance Painter). The objective here is to learn how to model and optimized asset/model for in game or cinematic purpose, Im gonna show you topology and strait modeling techniques to achieve high quality optimized models industry standard, please check rendered attached images.

About the Autor
Pedro Augusto is a Senior 3D Artist, mostly focused on Hardsurface assets and props, with more than 20 years industry experience, between TV production video companies and game companies such as Gameloft, Glu Mobile, Samsung, Ten Square Games, etc.

Contents
- More than 14h step-by-step real time video tutorial, no timelapse, (no narration) with Blender hotkeys** 
- 4K resolution;
- Reference files to help you reproducing the lessons;

Techniques 
- Using proper references for modeling
- No highpoly needed / game ready optimized modeling techniques
- Boolean operation techniques + Clean up and optimizations
- Faking highpoly details with baked Blender node + Substance Painter techniques

Video List and Chapters

Body Modeling Videos
 
Re2002_Ariete_Part001_ViewsBlenderSetup
Re2002_Ariete_Part002_ModelingShapes
Re2002_Ariete_Part003_ModelingFuselage
Re2002_Ariete_Part004_ModelingFuselage
Re2002_Ariete_Part005_tail
Re2002_Ariete_Part006_tail
Re2002_Ariete_Part007_tail
Re2002_Ariete_Part008_tail
Re2002_Ariete_Part009_wings
Re2002_Ariete_Part010_wings
Re2002_Ariete_Part011_wings
Re2002_Ariete_Part012_wings
Re2002_Ariete_Part013_wings_fix
Re2002_Ariete_Part014_windows
Re2002_Ariete_Part015_windows

Propeller Video
Re2002_Ariete_Part016_spinner_fan


Re2002_Ariete_Part017_LandingGearA
Re2002_Ariete_Part018_LandingGearB
Re2002_Ariete_Part019_FuselageBottomFrontFlapsEngineFlapWingsA
Re2002_Ariete_Part020_FlapWingsB
Re2002_Ariete_Part021_BackWheel

Weapon Videos
Re2002_Ariete_Part022_FrontalGun
Re2002_Ariete_Part023_FrontalGunAdjustmentRework

Others
Re2002_Ariete_Part024_FWingsDetailsMastsGlass
Re2002_Ariete_Part025_FuselageBaclTorsoFixInternalParts
Re2002_Ariete_Part026_Engine
Re2002_Ariete_Part027_bottomAileronDetail
Re2002_Ariete_Part028_WingsWeapon
Re2002_Ariete_Part029_SmallPiecePainel
Re2002_Ariete_Part030_TopologyCleanupSilhouette
Re2002_Ariete_Part031_SmallerDetails

UV Process Videos
Re2002_Ariete_Part032_UVs
Re2002_Ariete_Part032_UVsA
Re2002_Ariete_Part033_UVsB
Re2002_Ariete_Part034_UVsC

Baking Fake Bevel Normals to Normal Map
Re2002_Ariete_Part035_BakeBevelNodeToNormals

Adobe Painter Videos - Painting/Faking details
 Re2002_Ariete_Part036_AdobePainterBakingMeshMaps
Re2002_Ariete_Part037_AdobePainterFuselageDetailsA
Re2002_Ariete_Part038_AdobePainterFuselageDetailsB
Re2002_Ariete_Part039_AdobePainterFuselageDetailsC
Re2002_Ariete_Part040_AdobePainterFuselageDetailsD
Re2002_Ariete_Part041_AdobePainterFuselageDetailsE
Re2002_Ariete_Part042_AdobePainterFuselageDetailsF

Paiting Aircraft Skins
Re2002_Ariete_Part043_AdobePainter_PaitingSkinA
Re2002_Ariete_Part044_AdobePainter_PaitingSkinB

Final Model Check

Re2002_Ariete_BlenderPreviewTextureCyclesRender
Re2002_Ariete_BlenderPreviewTextureCyclesRenderB

######Check Bonus Videos on Zip file! Learn how to fake realtime motion blur for both Eevee and Blender renders.

A feel thoughts about this tutorial

- The Reggiane Ariete aircraft modeled here are based on historical photos, blueprints references and famous air fighting games.
- The use of 1 Uv set is due to mobile games, devices and engine limitations. That is why we focus on the most visible parts from Player perspective.
- The technique I bring here is a straight modeling technique with no highpoly mesh process needed, mixing Blender and Substance tips. Techniques I use daily to deliver assets for the air fighting game I work for.

Softwares Used

Blender & Adobe Substance Painter

Artist Level Needed

Jrs Artists and Intermediate

***********Please if you have any doubts, problems, videos not working, etc. Please report to [email protected] I will try answer as soon as possible.*************

Conclusion

After watching all the videos you will be able to do an optimized aircraft using only Blender with no extra paid addons and Adobe Painter.

*Digital products are non-refundable*
** hotkeys on screen for most of this tutorial. Hotkeys are basic like E for extrude, K for cut operations, G for move, etc. 

$39.99

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Details
Published 9 days ago
Software Version 4.4, 4.3, 4.2, 4.1, 4.0
Render Engine Used Cycles, Eevee
License Royalty Free