Realistic Curtains & Sheer Set — Photorealistic Fabric Materials For Archviz (Cycles)

vanmarukami in Products


How to Add a .blend File to the Asset Browser in Blender

1. Add the Curtians.blend library to the Asset Browser

  1. Go to Edit → Preferences....

  2. Open the File Paths tab.

  3. Find the Asset Libraries section.

  4. Click Add.

  5. In the Name field, type a name for your library (e.g., "My Models").

  6. In the Path field, select the folder where your .blend file with the assets is stored (important: select the folder, not the file itself).

  7. Click Save Preferences.


2. Use the assets in any project

  1. Open any Blender project.

  2. Switch one of the editors to Asset Browser (shift + F1).

  3. In the top drop-down menu, choose your library.

  4. Drag and drop the desired asset into your scene.



    Curtains Material — Parameters Description

    Main Parameters

    • Diffuse Map – Base fabric texture. You can replace it with any custom texture to change the curtain’s appearance.

    • Tint Color – Quick color adjustment for the curtain without changing the base texture.

    • Bump Map – Optional bump texture for additional surface detail.

    • Normal Map – Normal map for fine relief and fabric weave definition.


    Diffuse Map Panel

    • Bright, Contrast, Gamma – Controls the brightness, contrast, and gamma correction of the texture assigned to the Diffuse Map.

    • Normal/Bump Map

      • Normal Strength – Intensity of the normal map effect.

      • Bump Strength – Intensity of the bump map effect.

      • Bump Distance – Controls the perceived height of bumps.

      • Bump Filter Width – Adjusts the softness of bump details.


    Falloff

    • Falloff White – Brightness of the material on curved edges facing away from the camera.

    • Falloff Black – Brightness of surfaces perpendicular to the camera.

    • Side Strength, Curve Factor, Layer Weight Blend, Power – Fine-tuning of the falloff effect to control how the material reacts to different viewing angles.


    Wrinkle

    • Wrinkle Strength – Intensity of the fabric wrinkles.

    • UV Wrinkle – Scale of the wrinkle texture in UV space.


    Sheen (fabric light scattering effect)

    • Weight – Defines the strength of the soft light reflection typical for cloth surfaces.

    • Roughness – Controls the spread of sheen highlights: lower values make the effect sharper, higher values produce a softer glow.

    • Sheen Color – The tint of the sheen effect, allowing simulation of different fabric materials.


    Translucent (light transmission through fabric)

    • Translucent Value – Intensity of light passing through the fabric.

    • Translucent Hue – Adjusts the hue of transmitted light.

    • Translucent Saturation – Controls the color saturation of transmitted light, useful for simulating colored fabrics filtering sunlight.


    Ray Switch (render optimization & ray type control)

    • Ray Switch Value – Defines how the material appears to different ray types (camera, reflection, shadow rays, etc.).

    • Ray Switch Mix – Blends between the default material appearance and the alternative one for specific ray types.

    • Ray Switch Color – Alternative color displayed to specific ray types (e.g., different color in reflections or for indirect lighting).


      Curtains Sheer — Parameters Description

      Main Parameters

      • Base Color – The primary color of the sheer fabric. Can be adjusted to match the desired interior style.

      • Transparent – Controls the overall transparency of the material, defining how much of the background is visible through the fabric.

      • Shadow – Adjusts the darkness and intensity of shadows cast by the sheer material.

      • Translucent – Controls the amount of light passing through the fabric and softly scattering within it.

      • UV Scale – Defines the tiling scale of the fabric’s texture in UV space.


      Wrinkle

      • Strength – Adjusts the intensity of wrinkles on the sheer fabric surface, adding realism to the draping.

      • UV Wrinkle – Defines the scale of the wrinkle texture relative to the UV mapping.


$39

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Details
Published about 1 year ago
Blender Version 4.5
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Normal-Mapped, Textured
License Royalty Free