CyberPunk Material Library
🤖🦾🧪🌃☠🧬🦿
108 perpetually updated, fully procedural cyberpunk materials to make your life easier when kitbashing your next scene. No image textures, just nodes.
What’s inside
- Neon and LEDs, HUD/visor interfaces, megacity architecture, organic and fabrics, tech surfaces and graphic symbols
- Every material is a single node group with simple controls: colours, scale, wear, glow and more
- Many emissive materials can be animated
- Most materials use box projection, so they work on any mesh without UVs
- All materials are ready to use from the Asset Browser
- Built for Blender 5.2, designed for Cycles and usable in EEVEE
//- Changelog -\\
[V2.0] The Stargate Update
- 92 new materials, for 108 in total
- Fixes for Blender 5.2
- Polygrip Rubber rebuilt without an image texture: the pack is now 100% procedural
- All materials marked as assets, with tags
- Original materials renamed (full list below)
[V1.4]
- 4 new materials
[V1.2]
- 3 new materials
- Redesigned material presentation
[V1.1]
- Added introduction text
- Better documentation for all materials
- Cleaned up the file
- New material: Pink Glamour
- Added Blender 3.3 support (this version is no longer maintained unless requested by a client)
//- Details -\\
This library started with 9 materials, and i'll be keep updating them or adding new as time allows it.

All materials are asset library ready and have easy to figure overrides. You can also open the hood and tweak them yourself.
Example of an override:
//- Catalog -\\