Gothic Cathedral – Dark Architectural Asset
A detailed high-poly Gothic Cathedral designed for dark fantasy, horror, or historical environments.
Modularity & Workflow
Composed of 168 individual objects (towers, nave sections, buttresses, spires, windows, doors).
Fully separable components: all objects can be detached and repurposed for custom kitbashing or architectural builds.
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Modifiers remain unapplied in the native .blend file, allowing full geometric control and customization.
Procedural Shaders & Material Setup
Built using advanced procedural node networks in Blender's Shader Editor for high-detail surface rendering.
Shaders can be saved, extracted, and re-applied to external objects/projects.
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Format Note: Full procedural node setups are native to Blender (.blend). The exported .fbx format includes a simplified material configuration to ensure cross-software compatibility.
Technical Specifications
Vertices: 6,900,000
Faces: 6,700,000
Object Count: 168 individual mesh items
Mesh Type: High-Poly
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Software: Native .blend created in Blender 5.2
Included File Formats
.blend (Native file with unapplied modifiers and procedural node graphs)
.fbx (Exchange format with simplified materials)
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.stl (Geometry format with pre-applied modifiers)
Note: Additional color variants, material packages, and modular kit bundles will be released soon.