Dermis: A Multi-Level Sss Principled Shader For Cycles
This shader was built for Cycles, which means it works with Eevee by extension, although it's probably overkill to use it in Eevee.
Probably not. This was built using Cycles nodes, at it's heart, its just a glorified collection of node groups. This makes any port to a different rendering engine basically a whole new shader, since it would take a whole new set of nodes from that renderer to create. If a renderer has a cycles converter/interpreter built in (e.g. Radeon Pro Render, LuxCoreRender) it might be able to create an approximation of the shader, but it wouldn't work as intended.
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summer20 bfcm22 Photoreal bfcm20 Digital Human summer22 dermis group human skin character summer21 bfcm21 bfcm19 spring20 spring21 bcon22 Shader spring22 eevee bfcm23 Cycles Material subsurface scattering realism sss multi-level Human realistic level humans shading Skin spring24 summer23 multi Node