In shader, additional color schemes and emissive variants
For work textures, place the project with the textures folder or choise folder in "File-ExternalData-FindMissingFiles"
For work textures, place the project with the textures folder or choise folder in "File-ExternalData-FindMissingFiles"
Padding on 4k texture - 8 px.
Rig simple, can there is a bone for a bowstring, you can pull it.
Desert_Bow_1 - 15531 Tris (Have 4 version, without skull, and without parts ropes)
Desert_Arrow - 748 Tris (2 version, one without feather)
Desert_Quiver(have 18 variations. 8 arrows, 6 arrows, 3 arrows, 1 arrows, empty and variations equipment)
Desert_Quiver_1(Full arrows, Full equipment) - 8834 Tris
Desert_Quiver_18(Empty) - 2128 Tris
Textures: Color, Roughness, Normal, Metal, Emissive, Mask
- Triangle mesh
- Optimized for games
- Correct names
- Pivot point in center
- Original size
- Material ready