In shader, additional color schemes and emissive variants
For work textures, place the project with the textures folder
For work textures, place the project with the textures folder
Desert_Rifle_1 - 6335 Tris
Desert_Rifle_2(Without sniper aim) - 5820 Tris
Desert_Rifle_3(Without clip) - 5739 Tris
Desert_Rifle_4(Without sniper aim Without clip) - 5224 Tris
Desert_Rifle_Bullet - 306 Tris
Desert_Rifle_Bullet_Part_1
Desert_Rifle_Bullet_Part_2
Desert_Rifle_Clip_1 - 596 Tris
Desert_Rifle_Clip_2(Without bullet)
Textures: Color, Roughness, Normal, Metal, Emissive
- Triangle mesh
- Optimized for games
- Correct names
- Pivot point in center
- Original size
- Material ready