A 2k-tri mesh derived from a 3D scan, complete with LODs, multires support, and 1080p PBR textures (normal, metal, diffuse, roughness). Displacement-ready and proven in the short film Act of Cod, (The mooring point used in the film used the raw version). Ideal for real time or cinematic use.
Stats:
Tris: 2006 (LOD 0)
Texture rez: 1080p
Lods: 1,2,3,4
During the filming of the movie I used the scan as a shadow catcher and for some scenes as geometry for the final passes. Built together with a mix of mesh room and Reality Capture. End result was built out of retopologised meshes in blender.