DripsLeaves - Procedural Plant Generation
DripsLeaves lets you generate an infinite amount of plants.
It is based on a completely procedural setup with geometry nodes and shaders.
Included is a highly versatile Geometry Node Group and a flexible Shader Node Group.
Future updates are free.
150+ Plant presets - fully customizable
50+ Material presets - fully customizable
Highly versatile Geometry Node Groups
Highly flexible Shader Node Groups
Additional Shader Node Groups and helpers
Prepared as Asset Library for Blender Asset Browser
Instructions and Setup to export geometry and textures for external applications
Documentation included in .blend file
3 example scenes
Additional node group to create high definition plants
- Additional node group to create plants without alpha texture
- Advanced Scattering Node
- And much more!
Created with performance in mind.
Works in Eevee and Cycles.
Update 0.2:
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Added parameter to limit the leaf to the ground plane to avoid clipping problems
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New Geometry Node Group and Shader Node Group to generate HD Plants! (Beta)
Topology optimization
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Minor Bug Fix
Update 0.3:
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New parameter to switch between different leaf shapes
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Shape optimization - leaves stay sharp even on super close macro shots
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Better normal maps
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Included a script to automize the process of converting geometry node objects to meshes with proper UV's
New plant and material presets in asset library
Minor node optimizations
Update 0.4:
- Optimized node layout
- Since Blender 3.5, the script to convert the geometry is not needed anymore.
Simply convert your object to a mesh and UV maps are created automatically.
Simply convert your object to a mesh and UV maps are created automatically.

- Deleted "DripsLeaves Maps" and "DripsLeaves UVsToMaps" nodes, because there is no need for them anymore.
- This simplifies the whole setup dramatically.
- Added better documentation
- Added Seed value to the DripsLeaves Shader
- Added optional normal and UV inputs to the DripsLeaves Shader
Update 0.5:
Please note that this update only works for Blender 4.0 and up.
Older versions are still available for download.
- The new update includes a generator and shader for plants with no transparency.
In certain scenarios, it is preferable to render a scene without alpha clipping, and the “DripsLeaf Generator_NoAlpha” node makes this possible.

- Additionally, there is a setup to export textures for the “DripsLeaf Generator_NoAlpha”

- New plant presets that make use of the new generator

- The shader and geometry node groups are now better organized by making use of the nodes panels introduced with Blender 4.0

- The slack and ground limiter now take the rotation of the plant into account

- The Hd and NoAlpha generators now utilize a taper curve to define the shape of the leaves.

- The generators have been split into three separate files

- The asset library has been organized into three separate categories

- Some node optimizations
- Updated the documentation
In certain scenarios, it is preferable to render a scene without alpha clipping, and the “DripsLeaf Generator_NoAlpha” node makes this possible.








Update 0.6:
Please note that this update only works for Blender 4.3 and up.
Older versions are still available for download.
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Advanced Scattering Node Group

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Experimental Wind Node Group

- Added new parameters "Growth Factor" to the plant generator and "Specular Tint" to the shader

