Drivers 2.0
Bone-driven shape key automation, custom viewport panels, and action constraint management โ all in one N-panel.
๐๏ธ Drivers Tab
Instant Shape Key Automation
Add Drivers in Seconds
Pick a mesh, select a bone, set min/max โ click to wire any shape key to a bone transform instantly. No graph editor, no scripting.
Real-Time Shape Key Response
Shape key values follow bone rotation, location, or scale in real time โ supports Euler, Quaternion, Rigify, Auto-Rig Pro, and any custom rig.
๐ Panels Tab
In-Viewport Control Panels
Square, Horizontal & Vertical Controls
Spawn custom-shape bone panels in the viewport โ drag the controller to blend shape keys without ever leaving the 3D view.
Text Labels on Panels
Attach live-updating font objects to any panel bone โ type, scale, and offset directly from the N-panel.
Color-Coded Rig UI
Select bones in Pose Mode and instantly apply one of 11 preset colors for a clean, organized rig UI.
Move All Panels as One Group
Add a master bone to reposition every panel simultaneously โ offsets bake automatically on Done.
Freeze Panels for Final Delivery
One-click global lock prevents accidental movement or edits โ essential before handing a rig to an animator.
โก Actions Tab
Action Constraint Manager
Per-Bone Action Slots with GPU Highlight
Assign directional action constraints to any control bone โ a multi-layer bloom GPU glow shows exactly which bone is being edited, live in the viewport.