Dust Maker
How to Use
- Append the Dust Maker Modifier
Go to File > Append and select the BP_Dust file to import into your project. - Prepare Your Scene
Create a cube (or any object) matching the size of your scene to act as the dust container. - Apply the Geometry Nodes Modifier
Select your object, then apply the Geometry Nodes Modifier and set it to BP_Dust. - Set the Collision Collection
Choose the Collision Collection in the modifier panel to specify where dust particles should interact or avoid. - Simulate the Dust
Press Play to start the simulation and see the realistic dust particles fill your scene.
Customization Options
- Velocity: Adjust the speed and direction of particle movement.
- Rotation Scale: Control how much particles rotate in the air.
- Dust Density: Define how many particles appear in your scene.
- Collision Collection: Specify objects that will interact with or block the dust.
- Noise Scale: Add randomness for a natural look.
- Thickness & Surface Density: Perfect for tailoring the effect to your project.
Why Choose Dust Maker?
Whether you're creating an eerie atmosphere for a horror scene, a dreamy ray-filled room, or adding subtle details to a cinematic shot, Dust Maker delivers unmatched quality with intuitive controls.
Get started with Dust Maker today and elevate your renders to the next level!