Update(April 2026): Added files that bake actions and split them into separate animations(EarlessSealBlenderScaleAnimBakeSplit.zip, Blender4.5.1). This makes NLA editing easier. https://eizouasobi.blogspot.com/2024/04/efficient-use-of-blender-assets.html
This includes four different files: one with a baked swimming animation(EarlessSealBlenderScaleSwimAnimBake), one with a baked walking animation(EarlessSealBlenderScaleWalkAnimBake), one with a baked swimming animation split(EarlessSealBlenderScaleSwimAnimBakeSplit), and one with a baked walking animation split(EarlessSealBlenderScaleWalkAnimBakeSplit).
This is a 3Dmodel and animations of a seal.
Models:
SealLowPoly:2188verts
SealMiddlePoly:8058verts
The size is about 1.8m.
Textures:
Tex_HarborSeal:Base color, 2K
Tex_HarborSeal2:Base color, 4K
Tex_PlainSeal:Base color, 2K
Tex_SealN:Normal, 4K
Tex_SealR:Roughness, 1K
Tex_SealWhiske:Base color 512x512
Animation names are listed in the documentation.
Please turn on IK of head, tail, spine and feet when using walking animations.
https://www.youtube.com/watch?v=KclvbG6Bh9c
How to import to the game engine
note:To use Root Motion with UE5, I need 3dsMax.