Earth | Advanced Procedurally Generated Shader
This is the standalone version of the earth shader seen in The Planets node group pack.
Node group contains a robust slider set for customizing every detail for terrain, atmosphere, and oceans, including river/lake sliders.
Nested node groups provide streamlined options for further customization.
No separate spheres or materials needed - just drop the node group onto the material slot of a sphere(or cube, if you want an earth box) and plug into the surface!
Multi Engine Support
Cycles

Eevee

Features:
1.Fully Procedural planet clouds, including:
2. All materials built on the principle of one material, one sphere, to eliminate the need for clicking through multiple materials for atmosphere, clouds, and terrain.
cloud shadows
storm clouds
cloud coverage sliders
cloud phase slider for animations
Clouds
City Lights
Planet Terrain
Planet Ocean
Planet Ice Caps
Updates:
1.3 - Complete overhaul of earth material, to be included in upcoming Planets update.
1.2 - Added cloud shadows to small scale clouds, reworked cloud system, added horizon glare to diffuse layer
1.1 - Added cloud shadows, blurred atmosphere edges