Easy Bake And Batch Baking

Milad_Kambari in Rendering


🔥 Easy Bake — Professional Texture Baker for Blender

⚡ Marmoset Toolbag-Level Baking, Right Inside Blender!

Tired of Blender's basic baking system? Easy Bake brings the full power of professional texture baking directly into your N-Panel — 30+ map types, GPU acceleration, batch processing, and UV analysis all in one addon!


😩 The Old Way

Open Cycles → Create image → Select nodes → Configure bake settings → Bake one map → Create another image → Repeat for every map → Manually save each texture → Set up material by hand...

Sound familiar?


🚀 The Easy Bake Way

Select your models → Check the maps you want → Hit BAKE ALL → Done.

That's it. All textures baked, saved, and even applied to your material. In one click.

✨ Key Features

Easy Bake v1.7 — What's New

  • ✅ Full Blender 5.1 Compatibility

  • 🎨 Albedo Bake Fix Fixed black Albedo output on metallic materials. Albedo, Roughness, Metalness, and Emissive now read directly from Principled BSDF — correct values regardless of material settings.
  • 💾 Texture Save Fix Fixed faded/washed-out Roughness and Normal maps. Baked textures now save with Standard view transform — no more Filmic/AgX color corruption on data maps.

🎯 30+ Professional Bake Map Types

Not 5. Not 10. Over 30 bake map types organized in categories — just like Marmoset Toolbag:

  • 🗻 Surface: Normals, Normals (Object), Height, Position, Curvature, Convexity, Cavity, Thickness, Bent Normals, Bent Normals (Object)
  • 💡 Lighting: Ambient Occlusion, AO (2), Complete Lighting, Diffuse Lighting, Specular Lighting, Indirect Lighting
  • 🏷️ IDs & Masks: Material ID, Object ID, UV Island, Wireframe, Alpha Mask
  • 🎨 Material: Albedo, Gloss, Specular, Albedo (Metal), Roughness, Metalness, Emissive, Transparency, Vertex Color

All accessible through a Configure Maps popup — check what you need and go!


🖥️ GPU & CPU Compute

  • ⚡ Choose between GPU Compute or CPU directly from the panel
  • 🔍 Auto-detects your GPU — CUDA, OptiX, HIP, Metal, OneAPI
  • 🎛️ Adjustable sample count (1 - 4096) for speed vs quality balance
  • 🚀 No more digging through Blender preferences!

📊 Smart Progress System

  • 🔄 Non-blocking modal baking — Blender stays responsive!
  • 📈 Live header progress with percentage and current map name
  • ⏱️ Time remaining estimate
  • ⛔ ESC to cancel anytime
  • 📋 Full N-Panel progress widget with elapsed time

🔍 Professional UV Check System

A complete UV analysis suite built right in:

  • ✅ Out of Bounds detection
  • ✅ Zero Area face detection
  • ✅ UV Stretch analysis
  • ✅ Overlap detection with one-click Fix Overlap
  • 📊 Island count & overall quality score (GOOD / FAIR / POOR)
  • 🎯 Select Problem Faces to fix in Edit Mode
  • 🔧 Auto UV, Force Re-Unwrap, Pack Islands, Average Island Scale

📁 Batch Baking System

Process dozens of models automatically:

  • 📂 Point to a root folder with subfolders containing LP/HP models
  • 🚀 Hit BATCH BAKE ALL — Easy Bake handles everything
  • 🧠 Auto-imports models, auto-creates UV if missing
  • 💾 Bakes all maps, saves textures per folder
  • 📦 Supports FBX, OBJ, GLB, GLTF, BLEND
  • ⏱️ Non-blocking modal with progress & ESC cancel

🎨 One-Click PBR Material Setup

Hit "Apply Textures" and Easy Bake builds a complete Principled BSDF material:

  • 🗺️ Normal maps → Normal Map node
  • 🌑 AO → Multiply layer
  • ✨ Gloss → Auto-inverted to Roughness
  • 📐 Height → Displacement node
  • 🎯 All color spaces set correctly

📥 External Model Import

  • 📂 Import HP and LP directly from file browser
  • 📦 Supports FBX, OBJ, GLB, GLTF, BLEND
  • 🔀 Mix scene objects with external files seamlessly

⚙️ Full Settings Control

Setting Options
🖼️ Resolution 512 / 1024 / 2048 / 4096 / 8192
🔲 Anti-Aliasing 1x / 2x / 4x / 8x supersampling
💾 Output Format PNG / TGA / TIFF / EXR / JPEG / BMP
🎚️ Bit Depth 8 / 16 / 32 bits per channel
🧩 Tile Mode Single / Multiple Texture Sets / UDIM
🖥️ Device GPU Compute / CPU
🎛️ Samples 1 - 4096 (adjustable)
📐 Ray Distance Cage extrusion control

🎮 Who Is This For?

  • 🕹️ Game Artists — Bake high-to-low with all the PBR maps you need
  • 🌲 Environment Artists — Batch bake entire asset libraries overnight
  • 🔧 Hard Surface Modelers — Curvature, cavity, thickness maps in one click
  • 🏠 Archviz Artists — Quick AO and lighting bakes for presentations
  • 💼 Freelancers — Speed up your pipeline, deliver faster
  • 🏢 Studios — Standardize baking workflow across your team

📋 Requirements

🟠 Blender 5.0 or newer
⚙️ Render Engine Cycles (auto-configured by addon)
🖥️ GPU CUDA, OptiX, HIP, Metal, OneAPI
📍 Location View3D → N-Panel → Easy Bake

🚀 Stop Wasting Time With Manual Baking

Configure once. Bake everything. Move on to what matters — creating art.


$12

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Details
Sales 30+
Rating
2 ratings
Published 7 months ago
Blender Version
Extension Type N/A
Render Engine Used Cycles
License GPL