Easy Bake

Onion365studio in Rendering


Easy Bake v5.0.0 - Simplified Base Color, PBR & Lightmap Baking

Easy Bake is a highly practical, user-friendly baking add-on designed for Blender. Its core purpose is to completely simplify the tedious material node baking process, making asset export incredibly straightforward. No complex setups or node knowledge required—simply select your model, and the add-on handles the heavy lifting.

5 Baking Modes Tailored to Your Workflow

1. Bake all material to one image (Keep UV)

  • What it does: Bakes multiple material slots assigned to a single model into one unified texture set. It completely preserves your model's existing UV layout with zero destructive changes.

2. Bake all material to one image (Auto Smart UV)

  • What it does: Automatically executes a Smart UV Project to generate a brand new UV map, then bakes all materials onto this new single texture.

  • Best for: Quickly processing static models that haven't been UV unwrapped and contain complex, multiple materials.

3. Bake Atlas Multiple Objects (Auto Smart UV)

  • What it does: No need to join your meshes. The add-on automatically collects all selected independent objects, clears their old UVs, and repackages them into a single shared UV Atlas. It then bakes their materials into one shared set of textures.

  • Best for: Scene optimization. Merge scattered environment props into a single texture set to drastically reduce draw calls.

4. Bake PNG and Export FBX for UE5 (Keep UV)

  • What it does: Automatically bakes your Base Color (and selected PBR maps), creates a temporary material in the background to relink them, and seamlessly exports an .fbx file along with its corresponding texture folder (.fbm).

  • Best for: Directly importing your 3D assets into Unreal Engine 5 or external software without the hassle of manually reconnecting material nodes.

5. Bake PNG and Export glTF for Godot (Keep UV)

  • What it does: Automatically bakes your textures, generates a Godot-compatible Principled BSDF material in the background, and seamlessly exports a single .glb file (containing the model and materials) alongside independent .png texture files in your designated folder.

  • Best for: Flawlessly importing 3D assets into the Godot Engine. The .glb ensures your model is perfectly packaged for the engine, while the separate .png files give you full control for manual material tweaking if needed.

                                         
Bake Color and PBR Maps:
  • Base Color Texture

  • Normal Map

  • Metallic

  • Roughness

  • AO

  • Emission

  • Alpha

  • Lightmap

Features:
  • Supports Pure Color Baking.

  • Supports Export FBX Optimized for Unreal Engine 5.

  • Supports Export glTF/GLB Optimized for Godot.

  • Supports Export UV Layout.

  • (All Textures Exported in PNG Format)

Requirements:
  • Blender 5.0.0 and above.

  • Windows 10 or 11.


$5.99$3

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Details
Blender Extension Compatible Yes
Sales 10+
Dev Fund Contributor
Published 4 months ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL