Generate realistic, colliding balloon simulations inside any 3D mesh. This Blender geometry nodes tool together with cloth sim modifier instantly fills your models with dynamic, physics-based balloons for stunning animations and stills.
How to use: Simply add your object as a collider in the Geometry Nodes modifier and change the balloon material if needed.
You can change Cloth properties as well inside Cloth modifier like pressure, sim quality e.t.c.
Fast, easy, and endlessly fun. Includes friendly, prompt support to help you get the most out of your new tool.