Easy Wake - Dynamic Ocean Addon

Blender Procedural in Presets


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This item has an average rating of 2 from 8 ratings by the community.

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  • run4real
    over 2 years ago

    This addon is top notch! It works with Eevee and Cycles in 4.1.1 as expected and as per description.

  • oscar
    over 2 years ago

    thanks

  • Nimesh Upadhyay
    8 months ago

    This add-on can't be use on a real project, but if you want to learn from it then go on buy it.
    Shaders and Geonodes on this are bit unorganized.
    But as a 3D artist I really like they person has created this.

  • jideestudio
    3 months ago

    it Just doesn't work... I've been screwed.. Just don't buy it, Friends..

  • Paul McManus
    11 months ago

    It seems to be an unfinished project. Several of the features don't work. A quick examination of the shader and geo nodes trees shows dangling nodes unconnected to the result. When it does work it's restricted to the surfaces it generates without a lot of work fixing things up. The particle setup is pretty basic. The particle generation is per frame, as is normal with the geo node sims, but this needs a subframe parameter to be useful closeup. Random particle size would improve things a little. Particles which act as spray as would be expected in a real wake would help too. No demo files. No documentation. It's a good start but definitely not a finished product that you charge money for.

  • ken takahashi
    almost 2 years ago

    It's not working, an error message will appear.

  • Matt74
    about 2 years ago

    Fake Addon, just for sale.

  • Mario Janiszewski
    over 2 years ago

    Before you buy consider this:
    This is the usual "we sell a 50m spatial size patch of Blender's internal ocean modifier" grift.
    There is no way to use this wake on your own ocean. As of now (March 10th, 2024) there is no button allowing you to select an ocean or object you created for yourself. You are stuck with the provided solution.
    Cycles only.
    No EEVEE.
    The wake itself looks awesome from the distance!
    If you are close to the wake you can see the particle halos (little spheres in the water)
    If you dare to increase the size of the ocean, the ground of the ocean does not update in size, leaving me with a turquise ocean with a black 50x50m patch at the world origin.

    The ship's speed is a value - not knots or meters per second.

    I am very very angry, because the wake looks fantastic and is exactly what I want, but it comes attached to this nonsense ocean object.

    I will reconsider my rating if the devs change the following:
    EEVEE support
    Selectable custom mesh object as ocean.
    The selected cutom object does not need to have an ocean modifier
    The ship's speed is knots or m/s

    Sorry for the harsh words, but man! What a way to start a Sunday!

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Details
Sales 600+
Rating
8 ratings
Dev Fund Contributor
Published over 2 years ago
Blender Version 4.0 - 4.5
Render Engine Used Cycles, Eevee
License GPL