Electrician 3D Model – Game Ready Worker Npc Character

3D Skill Up in Humans




Electrician 3D Model – Game Ready Worker NPC Character

This game-ready electrician 3D model features realistic human proportions, professional workwear, a protective hard hat, work gloves, utility belt, cargo trousers, and reinforced work boots. With 20,101 triangles, the character provides a detailed and believable appearance while remaining optimized for real-time applications.

The model is supplied in a clean T-pose and is designed primarily for use as a worker NPC, construction NPC, industrial character, or background character. Its neutral pose makes it suitable for custom full-body skeletal rigging and standard character animation workflows, including the torso, arms, legs, hands, and fingers.

The character is not designed for facial rigging or facial animation. The mouth and eyes are intended to remain static, making the asset particularly suitable for NPC roles and gameplay situations where facial expressions and lip synchronization are not required.

The electrician is ideal for construction games, industrial simulations, workplace environments, building sites, maintenance scenarios, factory scenes, urban environments, architectural visualizations, training applications, VR/AR experiences, simulation games, cinematics, and background population systems.

Compatible with Unity, Unreal Engine, Blender, and other major 3D applications, this versatile worker NPC can be integrated into a wide variety of real-time and offline projects.

Technical Specifications

Polycount: 20,101 triangles
Topology: Clean, optimized, and suitable for custom body rigging
Pose: T-pose suitable for skeletal rigging
Rigging: Supplied as a static mesh and ready for custom full-body rigging
Body Animation: Suitable for torso, arms, legs, hands, and finger animation
Facial Rigging: Not supported; mouth and eyes are intended to remain static
Recommended Use: NPC, worker character, background character, simulation character
UV Mapping: Single non-overlapping UV set optimized for efficient texel density
Scalability: Built to real-world scale using metric units
Pivot Point: Centered at the bottom at coordinates 0,0,0 for easy placement and snapping

Dimensions – Real-World Scale

Height: 180 cm

Textures & PBR Workflow

The asset is optimized for the Metallic-Roughness PBR workflow and includes texture presets for the most widely used game engines and 3D applications.

Resolutions Included: 4K, 2K, and 1K in PNG format
Maps: Base Color, Normal DirectX/OpenGL, Roughness, Metallic, and Ambient Occlusion
Unreal Engine Preset: ORM map containing Occlusion, Roughness, and Metallic channels
Unity Presets: Standard Metallic map and HDRP Mask Map
Blender: Materials prepared for Cycles and Eevee

Included Formats

FBX – Universal exchange format
OBJ – Broad compatibility and legacy support
BLEND – Blender file with packed textures


Disclaimer: This is a fictional character and is not intended to represent or reproduce any real individual. Any resemblance to real persons, living or deceased, is purely coincidental.


AI-Assisted, Human-Refined

This asset was partially created using AI-generated high-poly references. Retopology was performed using AI-assisted tools, while mesh cleanup, topology refinement, UV mapping, baking, texturing, and optimization were manually completed. Created with licensed AI tools and carefully reviewed for full commercial use.


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$6.99

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 25% of product price

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Details
Dev Fund Contributor
Published about 2 months ago
Blender Version 2.79 - 5.2
Misc Data Uvs-Unwrapped, Manifold-Mesh, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free