A high quality, stylized 3D model of an Elemental Mana Beast. This original creature design features a highly appealing monster taming aesthetic, purpose built for creature collection games, anime inspired RPGs, and fantasy projects. The model features clean, quad based topology and includes a complete facial rig, making it ready for immediate integration into your game development pipeline or animation projects. Created natively in Blender 5.0.
Purchase Options
Option 1 (Base Creature): Includes the single Elemental Mana Beast. Fully rigged and textured, provided without animations.
Option 2 (Elemental Pack): Includes the base creature plus two unique elemental variations (Fire and Ice). All three characters are fully rigged, textured, and come with a set of pre built animations. Purchasing this tier also grants full access to the base files in Option 1.
Model Specifications
Software: Blender 5.0
Rendering Engine: Native support for Cycles and Eevee
Polygons: 6,735 Faces | 6,562 Vertices
Object Structure: Consists of 6 separated objects for streamlined customization
Topology: Clean, quad based geometry designed strictly for smooth deformation
Textures & UVs
Resolution: 4096 x 4096 pixels (4K)
PBR Maps: BaseColor, Roughness, Metallic, Normal (OpenGL)
UV Layout: Single UV Map (Mirrored to maximize texture memory efficiency)
Rigging Details
System: Rigged natively via Auto-Rig Pro (Not Rigify).
Facial Controls: Features a comprehensive facial rig to support a wide range of emotive expressions.
Deformation: Weight painting has been manually corrected and optimized for extreme animation poses.
Addon Independence: The
rig_toolsscript is fully embedded. The rig functions perfectly out of the box even if you do not own the Auto-Rig Pro addon. If you do own the addon, you can immediately utilize its advanced animation retargeting and engine export features.
Included Files & Scene Management
Resource packed native
.blendfile.Standard
.fbxand.objexports for engine implementation.Timelapse video recordings of the creation process for reference.
All objects are logically named and grouped for efficient scene management.
Additional Information Check out my other models on Superhive to expand your project. If you implement this asset into your game, please leave a review. Feedback drives future updates.
Creating a Stylized Creature in Blender 5.0 - Full Process (Sculpt to Rig)
Sculpting Stylized Creature Variations | Blender 5.0 Timelapse