Blender sources • FBX/OBJ where noted • PBR + Toon (LBS + outline) • UV’d 1–4K
Build worlds faster: modular environments, real-world bridges, abandoned stations, sci-fi battlefields, stylized houses, robots and rigged mechanical props—each UV unwrapped, textured up to 4K, and shipped with PBR + Toon looks.
Overview:
This megapack combines 15 production-ready sets spanning environments, architecture, props, robots, and authoring tools. Most assets include PBR and Toon (LBS + outline) materials, clean UVs, and 1K/2K/4K textures for both real-time and cinematic pipelines. Several props are fully rigged (with armatures and hooked curves) for immediate animation. You also get high-value creation tools—Geometry Nodes materials, a rock generator, 89-piece tech kit, 5 sci-fi ships, and 102 trees/plants—to populate scenes quickly. Authored in Blender and textured in Substance Painter where noted, with consistent scale and tidy object/material organization.
Pack Highlights
15 sets: environments, bridges, houses, stations, robots, rigged mechanical arms, plus creation tools
Shaders: PBR + Toon (LBS + outline) across the pack
Textures: UV unwrapped; 1K/2K/4K (per item)
Rigged assets: robotic arms, info robot; some environment props are animated
Tools: GN materials, rock generator, tech kit (89 objs), 5 ships, foliage (102 assets)
Formats: Original .blend for all; FBX/OBJ where specified (e.g., Prison Cell set)
Included Sets & Key Notes:
01 — Air Conditioner / Generator – Prop set with 6 objects, 1 material set (+1 outline), 1 texture set. 1K/2K/4K. PBR + Toon.
02 — Multi 3D Asset Pack – GN materials, Modifier Rock Generator, Tech Build Set (89 objs), Sci-Fi Ships (5), Trees & Plants (102 assets). Blender-native tools and assets.
03 — Circle House – Hexagon-based stylized house. 10 objects, 2 material sets (+1 outline), 1 texture set. 1K/2K/4K. PBR + Toon.
04 — DIMO House – Stylized structure. 10 objects, 5 material sets (+1 outline), 1 texture set. 1K/2K/4K. PBR + Toon.
05 — Collection of Environment Assets – Mixed scene pieces, rigged & animated. 19 objects, 1 material set (+1 outline), 1 texture set. Textures listed as 1K/2K/4K. PBR + Toon.
06 — Robotic Arm with Claw (Rigged) – .blend included; rotating joints + claw. Stylized Toon shading; game-ready topology.
07 — Info Robot – Game asset, rigged. 2 objects, 4 material sets (+1 outline), 1 texture set. 1K/2K/4K. PBR + Toon.
08 — Maqta Bridge – Landmark bridge (1967), ~300 m span. 7 objects, 2 material sets, 1 texture set. 2K/4K. PBR + Toon.
09 — Mechanical Grabber Arm (Rigged) – Armature + hooked curves. 11 objects, 3 material sets (+1 outline). 1K/2K/4K PBR; Toon variant included.
10 — Sci-Fi Battlefield – Environment kit. 16 objects, 3 material sets (+1 outline), 3 texture sets. 1K/2K/4K. PBR + Toon.
11 — Abandoned Gas Station (Abstract) – Roadside set. 110 objects, 4 material sets (+1 outline), 2 texture sets. 2K/4K. PBR + Toon.
12 — Abandoned Petrol Station – Detailed station: 217 objects, 16 material sets, 16 texture sets. Faces ~74,925; Verts ~86,703. 2K/4K. PBR + Toon.
13 — Prison Cell (Modular, Game-Ready) – 5 modular pieces (Wall, Wall+Door, Wall+Window, Floor, Door). 1K textures (BaseColor, Normal, Packed). .blend + FBX + PNG. Engine-ready.
14 — Sheikh Zayed Bridge – Zaha Hadid’s 842 m bridge with dune-like arches and dynamic lighting. 10 objects, 2 material sets, 1 texture set. 2K/4K. PBR + Toon.
15 — Tera-Nova Environment (Fantasy Ground) – 48 objects, 6 material sets (+1 outline), 2 texture sets. 2K/4K. PBR + Toon. Eevee/Cycles-ready.
Tech & Compatibility:
Software: Blender authoring; Substance Painter texturing where noted
Files: Original .blend for all sets; FBX/OBJ provided where specified (Prison Cell includes FBX)
Units & Orientation: meters, Z-up; origins placed sensibly for snapping and placement
Shaders: PBR + Toon (LBS + outline) variants; some Toon-only props as described
Textures: 1K/2K/4K per set; atlases or per-asset sets as listed
Ideal Use Cases:
Level blocking and worldbuilding, archviz look-dev, cinematic previs, stylized indie games, VR/AR scenes, and kitbashing pipelines using GN tools.
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More: https://linktr.ee/ed3d