This is a code-based laser system.
It can generate laser beams with customizable length, noise, and spread, while dynamically slicing any meshes in your scene.
It even generates real-time weight maps, allowing you to do far more than just cast beams.
Beam Mode: Adjust color, beam count, and define specific impact points.

Line Mode: Creates a planar cut between beams that slices through meshes with a rim impact effect.

Collision Control: Choose whether to collide with all scene geometry or only selected meshes.

Noise & FX: Add internal beam noise or generate an energy-like outer noise shell.

Tracer Support: Enable Tracer to drive real-time weight paint and directly write data into vertex groups.
