A five-piece eyeshadow palette collection developed as a brand-neutral cosmetic packaging asset system. The series combines multiple formats (from compact nude edits to extended professional shade layouts) creating a scalable foundation for complete makeup line development. With consistent structural logic, integrated mirrors, and selected metallic rose detailing across certain editions, the collection supports cohesive branding, tiered product positioning, and premium beauty visualization while remaining fully adaptable for custom labeling and mockups.
Key Features
- 5 coordinated palette formats forming a structured product series
- Integrated mirrors across all editions for realistic cosmetic presentation
- Brand-neutral cosmetic packaging ready for custom branding
- Ideal for beauty mockups, retail concepts, and full collection visualization
- Production-ready for professional pipelines
- Hand-modeled geometry with clean topology and optimized mesh
- High-quality 4K PBR textures (Diffuse, Roughness, Normal)
- Ready to render out-of-the-box with included lights and cameras
- Native Blender setup – no third-party plug-ins required
Technical Details
- Original Software: Blender v3.0
- Tested in: Blender 5.0 (Fully compatible)
- Objects Included: 5
- Polygons: 34,060 (Subdivision OFF) / 544,960 (Subdivision ON)
- Vertices: 34,124 (Subdivision OFF) / 545,024 (Subdivision ON)
- Largest object (Eyeshadow Palette 4): 14,574 polygons and 14,582 vertices (Subdivision OFF)
- Units: Centimeters (H: 18; W: 39; L: 64)
- Renderer: Blender Cycles
- Plug-ins: None required
Textures & Materials
- Standard PBR workflow
- 4K textures (4096×4096 px): Diffuse, Roughness, Normal
- All textures created from original photographs or drawings
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Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
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Handcrafted mesh with clean topology
- Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control
Additional Notes
- All preview renders created in Blender Cycles without compositing editors