Fab Bridge - Megascans Assets
**Added**
- `Displacement Method` material preference.
**Fixed**
- Variant imports group into collections so LOD groups work.
- `Mid` size token no longer matches "Midlevel" filenames.
- LOD files match case-insensitively when importing.
- Node group names with quotes or backslashes import again.
- Removing a LOD group no longer leaves empty-mesh objects.
- Gloss maps import when an asset ships no Roughness.
- Tag loading no longer fails with empty or 999+ tag lists.
- Subcategories load for categories with no cached list.
- Plants import from direct .glb/.usda file paths.
- Brush import applies the mask on asset-library brushes.
- `Shift+Click` on detail thumbnails opens the clicked image.
- Re-enabling the add-on no longer leaks previews.
- LOD group modifier lists each distance input once.
**Changed**
- Displacement node uses a `0.01` scale.
- Material textures and previews follow the model format.
- Material and node group names use the short asset id.
- Extension manifest tag fixed so installs validate.
**Improved**
- Material and node group imports share a texture pipeline.
**Added**
- `Displacement Method` material preference.
**Fixed**
- Variant imports group into collections so LOD groups work.
- `Mid` size token no longer matches "Midlevel" filenames.
- LOD files match case-insensitively when importing.
- Node group names with quotes or backslashes import again.
- Removing a LOD group no longer leaves empty-mesh objects.
- Gloss maps import when an asset ships no Roughness.
- Tag loading no longer fails with empty or 999+ tag lists.
- Subcategories load for categories with no cached list.
- Plants import from direct .glb/.usda file paths.
- Brush import applies the mask on asset-library brushes.
- `Shift+Click` on detail thumbnails opens the clicked image.
- Re-enabling the add-on no longer leaks previews.
- LOD group modifier lists each distance input once.
**Changed**
- Displacement node uses a `0.01` scale.
- Material textures and previews follow the model format.
- Material and node group names use the short asset id.
- Extension manifest tag fixed so installs validate.
**Improved**
- Material and node group imports share a texture pipeline.
**Added**
- `Displacement Method` material preference.
**Fixed**
- Variant imports group into collections so LOD groups work.
- `Mid` size token no longer matches "Midlevel" filenames.
- LOD files match case-insensitively when importing.
- Node group names with quotes or backslashes import again.
- Removing a LOD group no longer leaves empty-mesh objects.
- Gloss maps import when an asset ships no Roughness.
- Tag loading no longer fails with empty or 999+ tag lists.
- Subcategories load for categories with no cached list.
- Plants import from direct .glb/.usda file paths.
- Brush import applies the mask on asset-library brushes.
- `Shift+Click` on detail thumbnails opens the clicked image.
- Re-enabling the add-on no longer leaks previews.
- LOD group modifier lists each distance input once.
**Changed**
- Displacement node uses a `0.01` scale.
- Material textures and previews follow the model format.
- Material and node group names use the short asset id.
- Extension manifest tag fixed so installs validate.
**Improved**
- Material and node group imports share a texture pipeline.
**Added**
- `Displacement Method` material preference.
**Fixed**
- Variant imports group into collections so LOD groups work.
- `Mid` size token no longer matches "Midlevel" filenames.
- LOD files match case-insensitively when importing.
- Node group names with quotes or backslashes import again.
- Removing a LOD group no longer leaves empty-mesh objects.
- Gloss maps import when an asset ships no Roughness.
- Tag loading no longer fails with empty or 999+ tag lists.
- Subcategories load for categories with no cached list.
- Plants import from direct .glb/.usda file paths.
- Brush import applies the mask on asset-library brushes.
- `Shift+Click` on detail thumbnails opens the clicked image.
- Re-enabling the add-on no longer leaks previews.
- LOD group modifier lists each distance input once.
**Changed**
- Displacement node uses a `0.01` scale.
- Material textures and previews follow the model format.
- Material and node group names use the short asset id.
- Extension manifest tag fixed so installs validate.
**Improved**
- Material and node group imports share a texture pipeline.
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