Face Me! uses two selected faces as reference points for adjusting a UV map, letting them act as a single unit for more precise corrections. It moves, rotates, and scales the UVs of the chosen face, as shown in the demo video above.
It isn’t meant to be a powerhouse tool like World Aligner 2. Instead, it’s designed for subtle, fine-tuned adjustments where the geometry doesn’t differ drastically—such as nudging a brick seam into place, rotating and snapping a texture to match a neighboring face, or quickly fixing troublesome cylinder textures.