Face Me! - Uv Utility

Inlet in Modeling



Face Me! uses two selected faces as reference points for adjusting a UV map, letting them act as a single unit for more precise corrections. It moves, rotates, and scales the UVs of the chosen face, as shown in the demo video above.

It isn’t meant to be a powerhouse tool like World Aligner 2. Instead, it’s designed for subtle, fine-tuned adjustments where the geometry doesn’t differ drastically—such as nudging a brick seam into place, rotating and snapping a texture to match a neighboring face, or quickly fixing troublesome cylinder textures.


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Details
Published 10 months ago
Blender Version 3.6 - 5.0
Extension Type N/A
Render Engine Used Blender-Game-Engine, Cycles, Eevee
License GPL