The V2.0 Technical Remaster is Here The classic Fantasy Female Engineer character model has been completely overhauled to meet modern professional game development standards. This V2.0 update transforms the original model into a fully game-ready asset, featuring complete UE5 Epic Skeleton integration, ARKit facial blendshapes, and a highly optimized texture pipeline.
Designed with meticulous attention to detail, this versatile model is ideal for RPGs, animations, VTubing, and creative fantasy projects.
V2.0 New Features & Upgrades:
UE5 Epic Skeleton Rig: Fully rigged to the Unreal Engine 5 standard using Auto-Rig Pro (ARP), ensuring seamless animation retargeting.
ARKit Blendshapes: Full facial animation support for motion capture, lip-syncing, and expressive VTubing pipelines.
Ready-to-Play Unreal Project: Includes a fully configured UE5 project file featuring modular mesh setups and physics.
Channel-Packed ORM Textures: The texture pipeline has been upgraded for maximum engine efficiency. Hair, Body, and Clothing now utilize optimized ORM (Occlusion, Roughness, Metallic) textures alongside updated, highly realistic hair textures.
Engine-Specific FBX Exports: Includes 9 distinct FBX files tailored for Unreal Engine (Epic Skeleton preset) and 9 distinct FBX files tailored for Unity, ensuring drag-and-drop modularity.
Blender 5.2 LTS Resource packed File
Model Specifications:
Objects: 14
Faces: 29,668
Vertices: 33,744
Triangles: 58,122
Topology: All-quad, animation-friendly topology with corrected weight painting for smooth deformations.
UV Mapping: 4 Layouts (Body, Clothes, Accessories, Hair) meticulously arranged with 75% filled space and mirrored sides.
Modularity & Collections:
Body Parts: Separate eyes, upper and lower jaws, tongue, eyebrows, and eyelashes.
Clothing: Top, bottom, hand gloves, boots, and socks.
Accessories: Utility belt with pockets, hanging bag with strap (pockets joined with pants).
Hair Mesh: Stylish ponytail crafted with optimized haircards and highly realistic textures.
Formats Provided:
Unreal Engine 5 Project File (Configured with Physics & Modularity)
Blend File (Blender 4.3)
FBX (18 Total: 9 separated for UE5, 9 separated for Unity)
OBJ
Textures (4096 x 4096 Resolution):
BaseColor
Normal (OpenGL)
ORM (Occlusion, Roughness, Metallic channel-packed)
This File is Updated From A Simple Rigged Character, Refer to QNA for more info.