Flex Road Generator
Files you get :
- Nature (scattering)
- City (bridge)
- Two tunnels
- Car animation - Simple Road
- Locomotive animation - Simple railway
-
City road with bus stops
How to use/import?

*Update: append from FRG_Nodes_v_x_x.blend file.
How to control width of the road created from mesh.
Here is the tutorial : Road radius control
Add vertex domain float attribute to mesh data
Change curve radius input type to attribute in FRG Mesh.
Set attribute from Mesh -> SetAttribute
In the beginning set vertex all attribute to your default width.
Tutorial, creating simple railway generator:
Update changelog:
v1.5.5
UVMap can now be saved after the object has been converted to a mesh. This allows the model to be exported to other programs. UVMap data tag is "UV"
v1.5.2
Intersection fixed
v1.5
FRG Point Instancer now has random rotation.
Added trim of instances after generation.
Minor bugs fixed.
Added 2 samples: Wood_Bridge, Old Metal Bridge
v1.4.5
Removed vertex radius and changed to nearest curve radius
v1.4.0
-Instance animation
-Vertex radius control
-Multiline instances
-UV scale
v1.2.2
-Samples are now as assets. They can be added through the asset browser.
-Minor bugs fixed
v1.2.1
The bevel issue in Blender 3.6 has been fixed and you can now use the asset in this version of Blender as well.
*Note
F1
This version will not be updated from 2025.
But this does not mean that the models inside are not working. They all work but will not be updated in the future. This is because the file works with old version(3.4+) of blender. But since the old version does not have many new nodes and data types, it is not possible to add them. Another reason is that it is over time difficult to support both the old version and the new one at the same time.
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