Foam And Bubbles Substance And Maps

Mayonnaise in Water


The scene is setup fairly simple but here is a breakdown of the shadersetup. The Noise Texture Node generates the oily effect in the shader based on the Object Texture Coordinate and is masked by a fresnel shader. The mix shader is used to change the color of the subsurface scattering. 

The rest is just a basic PBR setup except that I needed to invert the normal direction which is the Invert Normal group.


$12

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Published over 1 year ago
Blender Version 4.4
Render Engine Used Cycles, Eevee
License Royalty Free
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