Foam And Bubbles Substance And Maps

Mayonnaise in Surfacing


The scene is setup fairly simple but here is a breakdown of the shadersetup. The Noise Texture Node generates the oily effect in the shader based on the Object Texture Coordinate and is masked by a fresnel shader. The mix shader is used to change the color of the subsurface scattering. 

The rest is just a basic PBR setup except that I needed to invert the normal direction which is the Invert Normal group.


$12

Have questions about this product?
Login to message

Details
Published 15 days ago
Software Version 4.4
Render Engine Used Cycles, Eevee
License Royalty Free
Discover more products like this

foam 4Ktextures Shader tilable bubbles substanceshader