Detailed off-road pickup with a gray exterior, a four-door crew cab and a modeled passenger interior. Suitable for automotive visualization, outdoor environments, expedition scenes, garages and commercial vehicle presentations.
Exterior features
The exterior features a bold front grille, flared wheel arches, all-terrain tire geometry, dark wheels, side steps and an open cargo bed. A roof-mounted light array, roof rack, antenna and bed-mounted support frame give the truck an equipped expedition appearance.
Front and rear seating, dashboard forms and a steering wheel are modeled inside the cabin. These elements provide depth through the glazing and support interior scene compositions, subject to the required viewing distance.
The asset is supplied as a static vehicle for detailed visualization. Geometry optimization and application-specific material and vehicle setup are required for real-time use.
TEXTURES AND MATERIALS
Native body color and roughness maps are 3048 x 3048 pixels. The package also includes 4096 x 4096 Base Color, Roughness and Opacity atlases for selected vehicle details. Glass and light trim use shader settings. Several vehicle components share the body atlas.
The package contains 5 image texture files. Used images are packed into the Blender file and supplied separately in Textures with relative paths. Material names identify their surface roles. Base-color images use color-managed input, while normal and material-data images use linear data settings.
Window and canopy materials combine thin-surface transparency with dielectric reflection. They are configured for the supplied Blender scene.
UV MAPPING
Every mesh has an active UVMap layer containing the coordinates used by its assigned surface materials. Per-material UV layouts and two full-vehicle checker views are supplied as 2048 x 2048 PNG images. Existing mirrored, reused and tiled regions are retained to preserve the supplied texture appearance; this is not a unique non-overlapping lightmap atlas.
Included File Formats
Blender — .blend
Autodesk FBX — .fbx
Wavefront OBJ with material file — .obj, .mtl
Binary glTF — .glb
COLLADA_DAE fileTexture images and UV layouts — .png
MODEL SPECIFICATIONS
- Vertices: 372,055
- Polygons: 317,661
- Triangles: 528,379
- Vehicle mesh objects: 14
- Assigned materials: 4
- Geometry: Polygon mesh
- Interior: Modeled front and rear seating, dashboard and steering wheel
- LODs: Not included
Counts refer to the vehicle meshes in the final Blender file. Triangle count includes evaluated modifiers. Presentation camera and lights are excluded.
TECHNICAL NOTES
Prepared and tested in Blender 4.5.11 LTS. The supplied scene uses Cycles; glazing has also been checked in Eevee. This package supplies the Blender file; FBX, OBJ, DAE . Transfer to another application requires export and material conversion. Working doors, driving/flight controls and simulation systems are not supplied. Real-world dimensions and exact vehicle year/variant are not certified.
All files are constantly updated, so once you have purchased them you have access to all improvements and updates that appear.