Frameforge — Camera Sets & Batch Render Workflow

forgeworks in Rendering


FrameForge – Documentation

FrameForge is a Blender add-on designed to bring structure to camera management, revision handling, and batch still rendering for architectural visualisation delivery.

It is intended for real-world workflows where multiple cameras and feedback rounds can become error-prone without consistent naming and predictable output folders.


Installation

  1. Download the FrameForge .zip file from Superhive

  2. Open Blender

  3. Go to Edit → Preferences → Add-ons

  4. Click Install… and select the downloaded ZIP file

  5. Enable FrameForge

  6. In the 3D Viewport, press N to open the sidebar

  7. Find FORGEWORKS → FrameForge


Basic Workflow

  1. Project Setup

    • Enter project and client names

    • Set a base output directory

  2. Camera Sets

    • Refresh the scene camera list

    • Add cameras to sets

    • Enable / disable sets and cameras for batch output

  3. Revisions

    • Increase / decrease revision number

    • Optionally set a revision name label

  4. Render Presets

    • Switch between Draft and Final presets

    • Use per-camera resolution overrides if needed

  5. Batch Render

    • Render enabled camera sets

    • Outputs are saved into structured folders based on project/client/revision


Output Structure

FrameForge creates predictable output folders based on your project, client, and revision settings.
This helps maintain consistency across multiple render passes and delivery rounds.


Compatibility

  • Minimum Blender Version: 4.0

  • Engines: Cycles and Eevee


License

FrameForge is distributed under the GNU General Public License (GPL), as required for Blender add-ons.
Commercial use is permitted.


Support

For support, bug reports, or feedback:
https://siradcliffe.uk

Updates are provided through Superhive.

$20

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Details
Published 9 months ago
Blender Version 4.0 - 4.1
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL