This tool made with geometry nodes allows you to quickly scatter fur on the surface of a mesh. It allows to control radius, length, add clumps, noise, resample the curve, and add variation to the radius and length. You can sculpt the scattered fur and add noise and clumps from duplicated hair lines after that. This is very useful for the new hair tools that allows you to groom and render very dense fur. You can also convert the curves and attach them to a Particle System and use the default hair tools that comes with Blender.
Fur Scatter
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