This is a 3D base mesh of a HUMAN BOY created in Blender. The poly count is kept to a minimal. The topology is maintained evenly with reference to the human muscle anatomy. The mesh is 100% all-quads for efficient deformation during rigging and animation. The UVs are unwrapped. It is ready to be used as a base mesh for 3D sculpting and in other applications like simulation, animation, dynamics and video games.